I’m on the plane home from the fantastic GaymerX, writing this in my phone’s note-taking app.
More than any other convention I’ve ever been to, this convention was about the people. Lots of people, in a bewildering variety, from all over the place.
From the trim-and-put-together Aussie Liam to the fabulously fey Raine to the handsome trio of beard-and-mohawk’d lads in the audience of several of our panels. From the adorable Lauren to David Gaider (whom I sat next to in the Coming Out in the Game Industry panel and did my best to not fanboy at) to the amazing Tanya (whom I just wanted to follow around, puppy-dog like because I loved both her voice and the things she said with it), I met amazing people sitting at panels with us.
And the good folk who ran the event, certainly. Brian who made things happen all around him, a tornado in reverse, leaving order and effectiveness in his wake. The irrepressible Tim, who ran the Tabletop portion of things and was an amazing host and organizer (and does a HELL of a Toydarian accent!). And certainly the volunteer staff, those Sprites who were everywhere working hard to make the show run smoothly. Of them, special thanks goes to David, a winningly-smiling Sprite who ran out to grab me a meal when my body was just not having any more.
And this is why we do this. Human beings build connections in two main ways: shared interests and shared experiences. Is it any wonder we form such strong bonds at our myriad geek-gatherings, then, that provide us the opportunity for both?
We played and ran games, we spoke on panels about diversity and justice and coming out and the very gods themselves, we founds wonderful things and worthy projects in the exhibition hall, we deepened bonds with friends old and new.
I had a great deal of fun, and I can’t wait for next year. GX4, you can’t get here soon enough for me. 🙂